
Spherecast from player input

Vector from enemy location to end of spherecast from player input

Setting second camera as a new view target

Cinematic Final Hit


No Hit Pause

Hit Pause

No Hit Pause

Hit Pause

Mesh Slicing with plane

Testing mesh cutting on static mesh of mannequin

Mesh Slicing with Sword

Mesh Slicing with Wolverine-esque Claw

Mesh Slicing with Wolverine-esque Claw

Mesh Slicing mannequin with Wolverine-esque Claw